Additionally, it becomes possible to convert other types of energy, such as kinetic or thermal energy, to Redstone Flux and back by using devices made from redstone and other materials. While plain redstone dust loses energy fairly quickly, a dense mass of redstone is able to store and transport much larger amounts of energy than redstone dust as the energy wave is continuously reflected within the material for an indefinite amount of time, without any loss (given proper containment). This energy travels through redstone in the form of a standing wave. As a conductive material with magical traits, redstone dust can transport and even create small amounts of energy by itself. In-world, "Redstone Flux" is simply a name for the energy that travels through redstone. In Minecraft versions 1.12 and later, many mods that originally depended on the Redstone Flux API now use the functionally equivalent Forge Energy ( FE) system, which is included in Minecraft Forge and has largely replaced the RF API. Before RF, it was common that mods were self-contained and did not easily allow other mods to use their power systems. Due to the large amount of mods that have since implemented it, RF created an era of cross-mod compatibility and mod interactions, enabling players to generate, transport, and consume power with machines and devices from many different mods simultaneously. Introduced in CoFH Core and later made available as a separate mod, RF was created as an API that allowed any mod to utilize it as its power system. RF acts as a highly simplified form of electricity that is designed to be easy to use and low on server impact. Redstone Flux ( RF) is a form of energy that was originally implemented by Thermal Expansion 3, replacing the previously used Minecraft Joules and thereby removing the dependency on BuildCraft. Redstone Flux (originally Thermal Expansion 3)
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